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Rendering creatures in Unreal Engine 4

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In this 4 part series we explore creating rendering scene for our creature bust (The Ogre King ) By first migrating our final substance painter texture on over to Unreal Real Engine 4. Here we will first explore building the final physical based shavers before moving on to post process volumes and setting up lights inside UE4. Finally we will move on to taking high resolution snap shots out of unreal before moving on to creating animated camera sequences for our final renders.


Key focuses in this series include:


• Setting up and further layering your shaders and unique textures using UE4s unique vector utilities.

• Creating a post processing Volume and setting up Depth of field and screen spaced occlusion

• Turning off Light maps and rendering with Ray tracing and light propagation.

• Creating a simple render booth.

• Setting unique camera focal lengths and resolution.

• Creating high resolution snapshots and animated camera sequences.


1.Hooking_Up_ the_Shaders

2.Setting_up_Lights_and_PostProcessing

3.Taking_HighResolution_SnapShots

4.Creating_Cinematic_Cameras

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$10

Rendering creatures in Unreal Engine 4

0 ratings
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